zero_copy_video_player/build/shader.vert
2026-08-05 08:56:00 -03:00

10 lines
167 B
GLSL

#version 150
in vec2 a_position;
in vec2 a_texCoord;
out vec2 v_texCoord;
void main() {
v_texCoord = a_texCoord;
gl_Position = vec4(a_position, 0.0, 1.0);
}